Gypsy Wagons: Either encountered making their way, or pulled up in camp the Gypsy Wagon is a hodgepodge of useful and baneful encounters. If the PC's ignore the Gypsy Wagon they will be unmolested. If the PC's stop to talk with the Gypsies they will be shown to the Matriarch of the caravan. She will offer any assistance her meager train may offer; provisions, information, first aid for the injured. All she asks is to pick a card from her deck of fortunes. This request will be made after assistance has been rendered and much feasting and dancing has been had in the camp. Grab a deck of normal playing cards and pull one. While only one card is being pulled the set up should be of an elaborate fortune telling reading within a heavily curtained wagon. Lighted candles and cheesy effects will give the Matriarch the appearance of a typical entertainer, but her readings do have power. Have one of the PC's pull a card while you hold the deck and snicker. Regardless of suit read the description for the matching numbered card. After much shuffling of books and papers, state;
Ace: “Happiness and joy are for those who sleep. Your journey will leave you dead and alone.” The PC's are encouraged to spend the night with the Gypsy caravan. If they do each character will be visited by strange dreams while slumbering. These will leave the characters uneasy with feelings of dread in the morning which are hard to shake. From now on the Matriarch will have a sense of the character's well being while in Dolmenwood. When out in the wilderness and the party is in distress she will dispatch woodland animals once which would be appropriate to provide some form of immediate aid.
Yeah, I know, how the fuck do I do an Underwater Encounter on a woodland road? I leave you to your imagination. Besides this table entry is useless without the DMG so you might have to just make it up anyways.