Stonewall's Last Battle: The Chancellorsville Campaign is the fifth volume in the Great Campaigns of the American Civil War Series by our venerable and defunct publisher, Avalon Hills. It is the only title of the GCotACW I own and is the only US Civil War game I own in toto. It is a genre I have been most desiring to play but never have. This game recreates "Fighting Joe" Hooker's bold flank march across the Rappahannock to the climactic battles around Chancellorsville. Included is a beautifully rendered game map of central Virginia which includes the Wilderness, Fredericksburg and practically the whole length of the Rapidan and Rappahannock Rivers. This highly accurate map is based on original Civil War maps in state and county archives. And the map links with the maps from the other 4 games! Yes, you can give yourself a theater 5x the size of what you start with.
I have had the game since 2004(?). Got it the same time as
Columbia Games’ East Front and GMT’s The Battle for North Africa. Completing
Scenario #1 last night and then rolling through 3 turns of Scenario #6 I now
have solid opinions on this package of goods. These are all great games!
and the game map is gorgeous. It makes the situation the commanders
faced more accessible with a good-looking map and dynamic turn play. In short,
it is a fun
game with a great package of features. My favorite feature is the
amount of text given over to a detailed report of each day’s actions from the
historical record. You can just set up the campaign scenario and see why Hooker
and Lee would have made the decisions they did. Which was all dependent on the
terrain faced. Which is excellently portrayed on the game map!
Good looking box. It is one of the more appealing spines on the
shelf and makes you want to slide out the game and see the full cover art. The
rules are laid out well. I highlighted key items over many readings and now the
rules feel understood. This is all solo play and I had played the Salem
Church scenario (#1) up to going through march and assault attacks with the
forces. Maybe three times since 2005? I confirmed this with a fast play through
of the scenario and moved right into the full game, Scenario #6 The Chancellorsville
Campaign!
I have forgone the historical flank attack made by Hooker and made
my Union crossing of the Rappahannock directly on either side of Fredericksburg
and am going straight at Lee dug in south of the city. First two turns go
quick. The Union basically gets two turns (two days) of maneuver north of
the Rappahannock before he must place his bridging counters. Once the Unions
have bridged the river the fighting starts, and my game is starting out no
different. The Union can place 1 of the 2 bridging counters available. Jackson,
in response to the attacks on the fords west of Fredericksburg, had moved up a
full division east of the city, denying their planned crossing at this location
with the pontoon bridge constructed for the task.
This makes the prosecution of the Union advance committed to a western crossing, but there are plenty of avenues to get the Army of the Potomac across and into the Confederate lines. Turn 3 is a grind. I have made a strong attack against Lee with 3 Corp attacking the breastworks of Fredericksburg from the west. In response Lee calls for his southern reserves to mobilize. These are the remaining elements of Jackson's Corp and the historical Confederate defensive strategy leaps at you. The Union is forced to expose its right flank attacking the Confederate position, and Lee has the Army of Northern Virginia’s reserves in just the right spot to pounce on this weakness as they approach Fredericksburg.
I play through several more turns. I crossed the river just east of Fredericksburg but Sickles/Sedgewick is not going to get farther than this. The rebels dug in are too strong behind their forts but not strong enough to dislodge three full divisions. Stalemate. This means going straight at the city from one side will only repeat what Burnside experienced, slaughter. His men were slaughtered in the frontal attack. He to tried to do an end around Lee, but the high waters and torrential rain drowned his second attempt in the mud of Virginia's roads and muddy tracks.
I'm too late to try this. My union forces were stalled on two separate times by high rivers and more rain and now the game is too far along to change course and achieve victory. So I think the simulation is well balanced. Makes me want to play more games from this series!
Really enjoying these reviews, I don't really board game but they are still interesting reads.
ReplyDeleteWow it's going from 40 pounds sterling to 95 and only from the States.
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