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Showing posts with label DC Heroes. Show all posts
Showing posts with label DC Heroes. Show all posts

Monday, October 23

Even Heroes Bleed is Back!


 The “Even Heroes Bleed” (EHB for those legions of fans) campaign has been revived, with the possibility of new heroes! 

Continuing my road trip through old school games, EHB uses the BoHSE (Blood of Heroes Special Edition) rules, which is a 2000 retroclone of DC Heroes 3rd Edition from the now defunct Mayfair Games.

It has come to be my super hero game of choice. It does so much which modern claim to offer as new, such as narrative control, meta-currency, rules for social interaction and simple resolution mechanics. I have used it for over 2 years in regular play. Until schedules changed, and it stopped.... May, June I think. 

But now it has resumed with a lead-off solo session with the indomitable Olympian. This adventure falls right after the conclusion of “The Sinister Secrets of Starhold”, and featured Olympian turning his attention to the continued attacks by magically -embued EE’s running riot in Capitol City. Not being magically inclined, the Kordarian Paragon of Power stopped at the last scene of a serious magical attack; the Hunniford Library. There is a librarian knowledgeable in the occult at the library. He hopes to get answers which will help him track down these threats. 

But first he checks in on Donna Hannah, the late Dr Avery’s granddaughter, and now a living elemental of air. She is no longer staying at the mansion, preferring to lead a “normal” life back at CCSU. Everything being all good on the home front, the librarian and super hero concoct a means to track the “Lance of Unending Pain”, the artifact stolen by Black Paladin. But it is going to take a bag of cats....



I love the fully realized campaign games I have been playing since returning to ttrpgs. Without one the blog and podcast seem relatively pointless. Because the general purpose of this blog is to chronicle my journeys into fully realized campaign games I never managed as a kid. Counting them off they are pulp sword & sorcery, age of sail, black powder Cthulhu, B/X D&D, Traveller/Space Opera, and now supers. 

The line up appears to be the Olympian, Mettle, and Pirlvag. Mr. Zoozoo and Bug have scheduling conflicts, and a new player in Vietnam is hungry to join in. The dooms which stalk the peace of Capitol City is about to go to 11!  

Tuesday, December 20

Even Heroes Bleed Continues To Rock and Roll

 This latest episode of the MEGS powered super hero game I've been running. The group of heroes has bulked out to four now. Mettle, Olympian, Mr. Zozo, and now introducing the Arctic Shaman Perperbog!


Even Heroes Bleed Issue #37 part one




Sunday, October 16

Even Heroes Bleed Issue 35 part one

 DC Heroes game (using The Blood of Heroes retro-clone), I finally got back on track with the "main" storyline today. The Olympian couldn't make it, but Mettle and Mr. Zozo were more than enough to plunge into the mysteries surrounding the unknown woman they saved from the Black Enchantress.


Even Heroes Bleed Issue 35 part 1



Thursday, September 22

Capitol City Crime Report, part 2

This is part two of this three-parter. Side quests galore and multiple GM's in this campaign. First time I have tried this and so far working out great. Find all the episodes recorded for your listening enjoyment on my podcast The Vanishing Tower.  



Saturday, July 16

EHB Issue #31 Hope You Guess My Name (serialized, part 2)

 [Find part one here] The note helped. But it was the picture which convinced Mettle there was a serious chance an Enhanced was involved. If regulars are saying the saw Jacob Bronson up and walking two days ago then Mettle wanted to know what happened to him between then and dead. The transformation into a malnourished husk of a corpse was too unreal to be anything else. 

"You want to go out to the bookstore, see what he was after?" 

"Yeah, but I don't have a car. I flew into Capitol City." Alex answered. The man in the wrinkled raincoat said his name was Alex. 

Twenty minutes later the pair was heading up 72 northwest through a steady rain out of the city and towards Huntsville Village. It was not difficult to find the only occult bookstore in the busy suburban town. It was off Macy Street in a busy commercial block, tucked between a furniture reupholstery store and another retail space unoccupied and for lease. A two-story building, painted multiple times with cheap paint to cover over split wood and old brick.  The Fated Souls bookstore had lights on and was open. The windows stacked with all sorts of witchy-wicca-new age occult paraphernalia. Crystals, triangles, books, hand-crafted wands and homeopathic "medicines".  Inside the "investigators" found overcrowded stacks jammed with books, worn carpet and the smell of incense leeched from the walls.  Yellow was the predominate color, bookshelves, ceiling, trim. 

Mettle discreetly scanned the place with her magnetic abilities, but everything about the place appeared mundane and normal. Near the back the two found a raised platform with a ladder. A desk and more bookshelves threatened to spill over the shaky wooden rail. A woman occupied the desk. Brown haired, pleasant smile. 

"Hello," she said waving her hand lazily and put down her pen. "What can I help you find this afternoon gentlemen?" 

"Actually, we are looking for a guy we believe was in your shop four days ago. He was here to purchase some medicine I think?" Mettle started the conversation. Seeing as she was the local one she felt obligated to take the lead. Alex, water still dripping off his coat, was thumbing through the nearest bookcase. 

"I get customers all the time in here for their apothecary needs. May I ask why you are looking for this person? I'm not beholden to HIPPA or anything, but still, what is this all about?"

"We have a friend, he was very sick, willing to try anything." piped up Alex. "He died just after coming to your store, we want to know what he bought." He stopped thumbing the books and stuffed his hands into his raincoat.

"Are you saying I sold him something that killed him?" The store clerk was naturally offput by such a thought. She stood up while saying this. She had to hunch over because she was very tall and the platform was raised enough to walk under. More glass cases with goat horns and bone flutes displayed. 

"No, no, no." Alex took a hand out of his coat pocket and waved it back and forth. "He was afraid of somebody, we think. The fact he died while being sick, I think he didn't die of natural causes, and the cops aren't going to look into it further. His name is Jacob Bronson and I just want to know what he was afraid of. He thought your store could help. We are hoping you might know what he was so afraid of he would, you know, what might make him try untested stuff."

She blinked back, paused and climbed down the ladder and stood in front of Mettle and Alex. She was easily 6'4". Business slacks and a white blouse. Her horned-rimmed glasses were stuck into her hair. She was freckled and pale. 

"You think he was poisoned?" she asked curious. 

"Maybe."

"So, he was in your store." Mettle jumped in. 

"Yes, Jacob Bronson was here. He asked for a tincture of one of our best sellers. Excellent for the indigestion, irritable-bowel syndrome, and is believed to flush the system of toxins." The clerk put her finger against her chin. "He did not look good. I was happy to make him up the prescription, but it would take a day to prepare. I suggested he should see a doctor as well. Odd you say he has died."

"And why is that," Alex asked. 

"Because he called this morning asking to have it delivered. Said he wouldn't be able to pick it up." 

"And this was... ?" Mettle asked, letting the question hang there. Hoping the leading question would get the clerk to elaborate.

"The Family Tree In-home Care Facility. Just over in Huntsville Center. Not far from here. I was about to get it out in the drop-box across the street."

The two thanked her and  Mettle got on the phone for another Uber. As they waited by the front door of the shop they debated their next move.

"Follow the breadcrumbs, I guess." Said Alex.

"I agree, but before we go forward, mind telling me why you are really interested in this guy Bronson?"

Alex didn't seem to mind the question. 

"Do you believe in ghost and demons?"

"Believe it or not, I'm the kind of girl who has seen some pretty strange shit, go on."

"I've seen them. I've interacted with them. I've fought them. Whoever killed Jacob Bronson knows how to kill people like a malevolent spirit does. Or is a malevolent spirit. Either way, whoever it is is running loose with dangerous abilities and is effectively out of reach of "traditional" law enforcement. I'm interested in who killed this loser because know one else does. Or knows how to do something about it." Alex was definitely not embarrassed to talk about such things. He was matter-of-fact about the bizarre subject matter.

"Okay, I can get behind that." Mettle tapped her finger on Alex's chest. "But if you turn out to be some strange creep thinking about messing with me, I'm the kind of girl who can handle yourself, get it?"

Alex spread his arms wide, revealing intricate tattoos wrapping his wrists as they poked out of his raincoat. "I'm just trying to find and stop the very real possibility of some lunatic out there possessing unnatural abilities killing people who annoy them and getting away with it. Lets go, the Uber is here. Alex pushed the door open and walked out to their ride. Mettle followed after him.

(to be continued...)




Monday, July 4

Even Heroes Bleed Roster Change

 A new player is joining the tribe and it seems appropriate to reflect on the last year of the campaign and how now it is about to change. 


As I’ve mentioned before, the most affordable and complete text of Mayfair’s MEGS mechanics which make up the game engine is the retroclone from Pulsar Games, The Blood of Heroes Special Edition. DC Heroes 3rd Edition is really good, but I think The Blood of Heroes has all the optional rules ever made for the game beneath its covers.

Anyways, the superhero trio of Olympian, Bug, and Mettle returned from their trip to Belize with the subdued Dr. Good (now calling himself Doctor Draconis) in tow. They deposited the criminal scientist at FBEE headquarters and considered what their next priority is.

This is when Bug’s PC announced he could no longer make our game sessions, and a new player popped up. Big changes in one day!

Bug and Mettle (with assistance from Red Runner) can list shattering the biggest mobs and gangs in Capitol City and, for now, getting them to back off on the street violence, or else! The mystical EE Wotan who was leading the Civil Guard was also banished from our earthly plane. This banishment took the aid of the strange EE called Voodoo, who disappeared with the vanquished Wotan.

These victories did come at substantial cost. Innocent lives were destroyed, and the Baltimore was burned down. The blood toll was so high the young Red Runner hung up his suit and returned to civilian life.

Next, they took on sex-traffickers running out of an Indian reservation, exposed them and got them arrested. After much fighting and punching of faces.

Their next accomplishments were stemming the outbreak of drug-induced violence from the bizarre drug known as BAM! and uncovering the secret experimentation done by the US Government beneath the Pawnsville mine. This lead them on the trail of a criminal mastermind, Dr. Good, which as I have mentioned ended with Dr. Good’s capture.

The new player has a hero who is a person possessed by a demon. Imagine Etrigan from DC Comics and you are not far off the mark, as far as character concept goes. Mystical attacks and strength. Probably a good compliment, team wise. Mettle can manipulate metal and Olympian is a Superman-type heavy hitter. Eye beams, flight, etc. And now a demon who can cast magical spells and rip peoples limbs off. Works for Capitol City from where I'm sitting!

The List of Intriguing Loose Ends is long and subplots too specific to be of interest here in this blog. Here are the major ones I can think of.

The Cockroach Brotherhood, believed to be living in the sewers. Their actual origins are uncertain as well as their motivations. The heroes have been meaning to look for these weird EEs and find out what their deal is, but bigger issues seem to get in the way.

The Roadkill Wrecking Crew. This gang of EE’s has managed four successful high-tech robberies. Why and for what purpose is still unknown. One of their members, Croc, is currently in custody. 

The Congress of Truth. A shadowy organization seeming to continue the work started by the government at Pawnsville. Seems their endgame is delivering utopia through world domination.

Capitol City Mayor. A dirty, racist, power-hungry white nationalist who is responsible for letting loose a serial arsonist on minority neighborhoods. He is making a killing off of subsequent real estate development deals on the burnt property and pays off the heroes each month, so they don’t come at him. But this impasse can only stand for so long before one side or the other makes a move. The Mayor is eager to reassert organized crime as the law of Capitol City, not those damn superheroes!

Deep Ghost, who, what, and where is this guy? Motives unknown. Controls and effects things through internet, cellular, any electronic communication really. Accessing and distributing information seems to be his chief interest. A blackmail expert?

List of criminals in custody due to the heroes actions are;

Croc,

Dr. Good,

Os-M’nog,

Big Man,

Jury,

Lt. James Santavy.

Monday, March 21

Even Heroes Bleed #26, the Life Form released

 Now we got the crew back up to 3 PC Heroes; Mettle, Bug, and Olympian confront what lies beneath the Pawnsville Mine.


This episode features a monster unlike any they have yet fought. It will take all their ingenuity and dramatic run of 18's to survive the initial onslaught. 



Saturday, October 30

Even Heroes Bleed Issue #12 part 7 Ultra-Rosa X Over audio is up on Anchor

 The Even Heroes Bleed Blood of Heroes Special Edition campaign has returned to the initial game's original timeline and resumed their crusade against Capitol City organized crime! That is issue 13-14 combination podcast



This is the direct link to the ongoing Ultra Rosa X-Over episodes. part 7 is fairly complete.

Friday, August 13

ICON does what DC Heroes Already did, or ICONS/DC Heroes Conversion Guide

I’ve found Icons, one of the latest ttrpg supers game released with some decent popularity, to be completely backwards compatible with the old-as-dirt-old-school supers game DC Heroes. Currently the only copy of this great Mayfair game from the 80’s easily had is the retro-clone from Polaris called The Blood of Heroes. BoH is a complete set of rules which incorporate all the powers and mechanics through DC 3 edition. I like that it is also divorced from the DC Universe, emphasizing the best utility of the game is as your game system used in your own super’s hero universe. 


Icons should be noted lends itself to creating your unique superhero setting. It does this with its character creation process. World building and super villains are created the same time everyone is making up their random character. But I’ve used the Icons random character creation method generate BoH/DC Hero characters. The two systems are so compatible it fits like peanut butter and jelly.

Interesting, the game Icons bills itself as rather FATE-adjacent, with its inclusion of Aspects and the use of FUDGE dice, but really, it is just a recasting of Mayfair’s ground-breaking Exponential Game System! It also shows these “innovations” FATE’s story-telling system touts as a new way of playing ttrpg’s with a more player-focused set of rules is not. Early superhero games like TSR’s Marvel and Mayfair’s DC Heroes had these player-facing rules and mechanics consciously built into the fabric of these games. I’m obviously referring to the supers’ genre conceit of heroic flaws, disadvantages, drawbacks, complications, etc.   Every superhero role playing game at the dawn of the hobby included these character-driven world building and character-building elements. Really, a new game of Champions, or Villains & Vigilantes always started players and referee bouncing ideas off each other and coming up with their various enemies and power-origins. The act of character creation in any superhero game is automatically player-gm world building collaboration.

The next reveal this thought experiment of mine gave me is the relationship between the superhero genre and story-game intent. The juice of a superhero game is the soap-opera level drama players get involved with due to their alter-ego and the consequence of ultimate power. I mean SOAP-OPERA, afternoon television over the top back from the dead silly storytelling. And then you get to have a monster fight which wrecks cities!

This isn’t for everyone and running a supers’ game is a good challenge for Game Masters just on that point alone. It is a refreshing take from general murder-hoboing and the black and white moralities of the fantasy gaming realm. Supers’ games, like most games set in a contemporary setting, are NPC-heavy. A city street is a city street. It is the people who make the place fascinating, dramatic and filled with tension. The ordinary has to be made extraordinary without descending into camp. And this is what story games are really about. Spinning tales of interpersonal conflict in a very soap-opera way.

But back to the conversion method. Really, it is so simple I just went on the above rant to fill out the post.

Here is how the ICONS attributes translate to MEGS attributes:

Prowess = Influence

Coordination = Dexterity

Strength = Strength

Intellect = Intelligence

Awareness = Aura and Mind

Willpower = Will and Spirit

Stamina/2 = Body

Stamina is a derived stat in Icons and is a simple addition of two other attributes. When attributes are added together in BoH’s it is an increase in one point, not a straight addition. This is because the system is exponential, each number is twice the value of the number before it. 3 is twice as much as 2.

Now it is just a matter of plugging the Icons values into the appropriate BoH’s attributes.

Powers work the same way. A Flight of 10 in Icons is a 10 in Flight in BOH. Specialties are Skills. Qualities and Aspects are Drawbacks, Limitations, Advantages, and Bonuses from old-school BoH. Even resolution is identical. Both compare an Acting to an Opposing value and establish a degree of success. The spread of results, from terrible to nothing to exceptional success, is the same to.

Vehicles work the same way. You can take Icon stats and use them directly with BoH/DC Heroes rules, no modification!

I don’t have much interest in playing Icons. Blood of Heroes gives me a denser supers experience and the level of “crunch” and dramatic roleplay and pace of combat all come together perfectly for me with these rules. I don’t really much care for ICONS adventure material. I find the stuff terribly derivative framing of superhero cliches. Buuut, if you love your game of ICONS you have the whole DC Catalogue of heroes and villains all in ICONS numbers. Any of these old-school adventures can be dropped into your Icons campaign world with no mechanical prep required. The official Icons setting of Stark City and its sourcebook can be used with any DC Heroes/MEGS campaign you may have. Any of the Icons third party adventures and books can be used with your MEGS.



So that is really all there is to it. DC Heroes and ICONS are completely compatible games! It seems Steve Kenson has successfully traveled from writing a supers game on an old D&D chassis to writing a supers game on and old DC Heroes chassis and calling it some kind of original or different take on FATE, FUDGE and story-games is off the mark. The “neat” things ICONS claims in bullet points on the back of their book are old achievements by various old school games made a long, long time ago.

Wednesday, April 21

Arsonist Arrested! Blood of Heroes Session Report

 This is the wrap-up from the previous post. 

The conclusion of our latest issue of Even Heroes Bleed had Mettle spinning about the city like a whirling dervish. 

She convinced the Nubians the principles behind the warring Civil Guard's actions is currently at Hannigan's Irish Bar & Grill. She also stresses the arsonist, this insano calling himself Jury, should be found there as well. Mettle lays out to Jimmy Mac the support of the biker gang by city police and now is the chance to cut off the head of the snake. Without a radical White Supremacist biker gang at their disposal it will be much harder for the police to get more minority neighborhoods burned down! Mettle even throws in the dead White Patriot's car, sans hood, a 1968 Ford Shelby Mustange. "You park that in front of Hannigan's and start playing Rap on the radio you are sure to flush them out."



The heroes get in touch with a different television news station and hand over their Go-Pro coverage of their fight with Jury and Wotan. Mettle also suggests, anonymously, the arsonist terrorizing the city is about to be arrested at Hannigan's Bar & Grill in the next hour. The last tip-off the dynamic duo makes is to the Federal Bureau of Enhanced Entities Capitol City HQ. They are actually trying to reach Superfrog. The power Wotan displayed has made Bug and Mettle desirious of a superhero with aproximately the same strength and damage capacity. Phillip Madhur, Special Agent in Charge (Garvick Nurse is missing) says the green superhero is not available but happy to take a message.

Madhur does his best to talk Mettle into coming into FBEE HQ's. He wants to see her get on the right side of the law. With the powers displayed downtown during the BLM attacks she is breaking the law by not getting registered. Mettle declines. Madhur does take her tip on the arsonist seriously and rolls three Chevy Suburbans stuffed with armed agents and heads for RedHill where the bar is located.

Bug is babysitting the bar, expecting to have to throw down if either of the dangerous supervillains is present. The Nubians park the mustang and start laying down some loud tracks. Not disappointing, angry bikers with pistols and AR's spill out of Hannigan's and start shooting at the Nubians, taking cover behind some parked pick up trucks. Nubians fire back with their pistols and shotguns. As soon as Jury leaps out into the street to wipe out the Nubians Bug drops down onto the street and confronts the Living Flame, that which Wotan transformed the arsonist into, a liuving embodiment of elemental fire.


The searing heat and flames streaming out of Jury's arms almost overwhelms Bug, but the insect-mimicking powers he possesses gives him the hardened protection he needs to stay alive. Bug's devistating punch sends Jury across the street and into a pick up truck. Jury hit so hard the pick up truck tips on its side before settling back down. The driver side of the vehicle punched in by the impact of Jury's body. The enhanced entity of Jury is knocked senseless at the hands of Bug again. 

At this point the Feds roll on the scene and gangsters on both sides flee. Some on foot, some in a nearby vehicle. The feds surround the still flame-flickering Jury and start blocking off the crime scene. With the arrival of the press it looks like the city will learn of the fire-bug who has burning down their homes. The FBEE will be able to put a feather in their cap with this high-profile arrest!

Mettle and Bug are disappointed Wotan (disguised as the Civil Guard leader Reico) was not there. This means the dangerous enhanced entity is still out there and capable of attacking the PCs with deadly force. Bug and Mettle settle in for the evening and begin planning their next step...


Sunday, April 18

Leave Your Guns at Home, Even Heroes Bleed Issue #4 part 1.

 If you don’t hit the record button you will not record the game session. Passed all sound checks, but yeah, jumped into the game without hitting record. Here is your session report for the latest issue of Even Heroes Bleed.

Mettle sets up some more Go-Pros and Bug Sits down at the end of the street by the open commercial space he hopes will provide a safe enough place to throw around super hero stuff. The high tech flame thrower is in Bug’s lap. First a biker shows up on his ride and then right after a ’68 Ford Mustang rolls up. White with blue racing stripes, it was White Patriot’s car, but since Superfrog killed his ass “Fire Bug” has been driving it. 


 He has been referred to as Tank Boy, Fire Bug, Gun Bunny, names the superheroes of the city have been calling him for lack of anything else. And this is really “bugging” Bug. And this is the first thing Bug asks the pair as they walk up and demand the gun be turned over. The masked pyromaniac says he is the Jury and the Jury has reached a verdict. “The Jury finds you guilty and the judge has passed a sentence of death!” Acting nonplused, Bug sits there and takes Jury’s best punches. Bugs insect-mimicry powers allows him to take a tremendous beating so he only bruises his fists. He turns and gives the biker dude a “what-do-you-want-me-to-do-now” look. The grumbling, burly biker possibly has only one good eye. A black patch, cloth, covers his left eye. His bare arms are wreathed in Nordic and Celtic tattoos. Bug stands up and swats Jury fifteen feet and the pyro hits the gravel with a crunch and a yelp. Reico, who is believed to be the leader of the Civil Guard is angered his “disciple” has been pushed around, steps forward and with blue crackling energy emitting from his fist gives Bug a terrific blow. 

“How can you stand the power of my ensorcelled fist? Reico states surprised. If Bug had any witty banter he quipped back with, I missed it.

“Just smoke him, why don’t we just smoke ’em Reico? Jury pulls a gun from his jacket pocket.

“No, this man has some form of power. What I need is my avatar, my champion to deal with such insignificance as this, this… Hedge Wizard. He grabs both Jury’s arms. You will serve me as the true chaotic flame you are. I pass on to you the spirit of ever-living fire, I give you the essence of the great Fire Giant Surtr!” Reico’s hands and arms go a vivid grey blue. A blue fire rims his eyes and Jury is enveloped in a wreath of explosive fire. Jury screams in agony and collapses to the ground. Reico turns to Bug. Now he is growing larger, his muscles are rippling and his arms and face are grey-blue. Electrical energy crackles around him. “You will now feel the wrath of Wotan the purifier and now my avatar will unleash a cleansing fire!”

Jury is no longer screaming. He slowly rises to his feet, still wreathed in flame. The whipping red flames sing with the fearful souls of those he has burned to death in this city. He is laughing hysterically and blasts Bug with gouts of flame from his hands. Bug feels the sting of this unnatural gout of flame bathing him. In desperation he lashes out with the power of a Rhino Beetle and sends Jury flying 80'. The force of his blow renders the pyromaniac unconscious in a heap on the ground. 

Wotan roars in frustration and attempts to rend Bug with his bare, blue, and grey veined hands. The hero and villain dodge and weave. Wotan fighting as a highly skilled warrior would, Bug sort of letting his insect-mimicry powers make him float like a butterfly and sting like a bee! Bug lands some solid blows, but Wotan laughs them off. "You give me good sport little man." I have not had a good wrestling contest since I last visited Utgard!”

Bug manifests the stinging poison of the Murder Wasp and his chitin-tipped fingers sink into Wotan’s pulsing skin. The blue of his arm turns purple from the venom and Wotan flings Bug from himself. Witnessing the unfolding stalemate, Mettle uses her magnetic powers to rip the hood off the Mustang (dude!) and wraps it around Wotan in a vice-like grip. Arms pinned, Wotan roars with rage and insult. Unable to defend himself effectively Bug lands another solid, insect-enhanced punch. Spittle flies from Wotan’s mouth, he is inarticulate from his rage of being denied the punishment he wishes to inflict. Mettle wastes no time and hurls the metal-wrapped supervillain a ¼ mile in the air.

Bug follows with a giant leap of his own and tries to enhance Wotan’s journey into the pavement over a hundred and fifty feet below. A loud crunch follows Wotan’s plummet into the street. Asphalt is pulverized under him leaving a two-foot depression. But Wotan shakes it off! Now there is murder in his eyes! “I have no time for these foolish games. I have my champion again, so I now ride on Valkyrie wings to my destiny!” The giant blue man with one eye and bone beads in his hair scoops up his unconscious companion. With one gigantic leap he clears the nearby buildings. Bug and Mettle pass on chasing the transformed biker and collect their GoPros. Mettle is excited about the footage she believes was caught.

“I think we have our city arsonist on film flaming away. We are much closer to seeing some people in prison now.” Mettle says satisfied. “Some positive IDs and the Feds at least can come down on these two.

Wednesday, April 7

Even Heroes Bleed DC Heroes, session 3 second half edit.

Got the back end of the audio completed covering the entire session. It is up on Anchor and Youtube for your listening pleasure.



Tuesday, April 6

Even Heroes Bleed DC Heroes Issue #3.1

 I took much time to edit the audio recording of Issue 3 of the Tower's exciting DC Heroes game. This is the first part of the session. Part two is being tackled today, but I'm finding if I ignore everyone in the house it is still a three day on and off kind of project. 


Issue #2 got royally trashed. It happens. If you have a hard time accepting corrupted sound files after hours of recording, do not get into this habit. I have been doing sound recording for a long time so I'm used to the disappointment of complicated software shitting its pants and destroying a few hours of work. Also, if you are in a hurry to get your product up, don't get into editing your tracks.

Oh yes, my edited game recordings get posted on anchor.fm, so it is technically a podcast, but I like how this makes my past game episodes easily accessible on the road.